![]() This repeats until the last radial stage is jettisoned and only the center stage is running. After they run out of fuel those 2 could be jettisoned and the engines use the next 2 radial engines. So all engines will use the fuel of 2 radial engines which deplete very fast. The difference to the parallel staging is, that also the radial stages are using the fuel of other radial stages. There are three main staging types with different fuel flow behaviour.Īll engines are running and first using S4's fuel then S3's and so onĪ more advanced staging type is asparagus staging. Also see how to activate and modify staging in flight.Also see controls for manually setting up staging in the VAB/ SPH.However, staging should mostly be done in the VAB, where there is no pressure of time and it can be saved with the craft file. ![]() ![]() It is also possible reorder parts to different stages on the launch pad or mid flight. Here you can create or delete any number of stages with no restrictions other than that a single stage must remain. This happens by adding stages and rearranging the icons in the staging process list on the right side of the screen in the VAB. This logic doesn't work for all vessel designs, so it may be necessary to manually reorder parts to the correct stages, usually when building for multi-mission spacecraft. A new stage is created whenever a new set of decouplers is placed on a craft, with that new stage containing all of the parts attached to that decoupler. The game can automatically set up or reset the stages of a craft, based on the assumption that decouplers serve to separate stages once they are out of fuel or otherwise outlived their usefulness.
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